![]() ![]() Aid Iratus in his quest to recapture and eclipse his former power. Explore the twisted corridors and underground catacombs, and battle against lobotomized miners, greedy dwarves and corrupt mercenaries. Strengthen your servants by researching secret rituals. Create your soldiers the only way a necromancer knows how: from the body parts of your slain enemies!Įxpand and improve your underground lair. You control an obedient army of the living dead, with skeletons, zombies, banshees and many other unliving warriors. In Iratus you find yourself fighting for the forces of darkness in the role of the titular necromancer-Iratus, recently freed from his millennia-long imprisonment. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms! Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. A similar effect is seen with all combinations that have 2 rare or legendary pieces: the third piece should always be common.Īre there any reliable sources for what the exact mechanics are? The probabilities change with Iratus level, so this particular table is only a snapshot of what's going on.Download Iratus: Lord of the Dead for Mac OS: ![]() First, some recipes are strictly worse than cheaper variants: for example, transmuting a rare with two legendaries actually lowers your chance to get a legendary back out, compared to 100% for using a common or uncommon as the third piece. I haven't worked out an optimal strategy, but a few things jump out at me from the table. So the value of a part that isn't already legendary is whatever probability of transmuting a legendary it can give you, based on an optimal transmutation strategy through the table. Any other parts are basically a waste, unless you need them immediately to win a particular fight. Strategically, it seems like the goal for transmuting is to get as many legendary parts as possible. ![]() The codes on the left are the rarity of the inputs (c for Common, u for Uncommon, r for Rare, l for Legendary) and the 4 numbers are the probabilities of transmuting into the corresponding rarities. ![]()
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